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Wednesday, June 15, 2011

DIY Heat Gun!!

Need a Tool, well i always say if you don't have build it.
Recently i have started on a new project that requires me to solder alot of SMDs on PCBs. so a few test boards destroyed, and money lost because of over heating the PCB. I had to stop until i had a reliable way of doing it without destroying the PCB. well first thing that came to mind was a heat gun. since i am limited on money i can spend. it tends to make getting tools a little difficult. so in good old school hacker fashion i started to learn how to build a heat gun.

Google be your friend. I started off by finding out many different ways of going about doing this.

Many people tend to go the simplest route by buying a cheap desoldering tools from RaidoShack.
and then add a small air pump too it.
http://www.instructables.com/id/DIY-Hot-Air-Soldering-Iron-1/

This would not work because of the issues of overheating. so i continued to hunt.
i soon came across this one. using old parts from paint heat guns he was able to make a high temp.
but again controlling temp was a issue. while adjusting the voltage would produce the right temp.
http://www.instructables.com/id/INSANELY-HOT-DIY-Hot-Air-Soldering-iron-%40-15-Volts/

Now i know the basics of building the heat gun. i went hunting down specs required to solder SMDs.
this was very simple wikipedia was the first and last stop i had to make.
http://en.wikipedia.org/wiki/Solder
this tells me that the highiest temp would be around 300 °C (572 °F). e So with the required temp known and
basic build down.

So here is a list a basics of what is needed.
1) One heating element with high enough temp
2) Some form of air mover
3) Control unit for the temp
4) Case

So time to scrounge around for parts. The first most important part is the heating element. most people doing anything similar is use a soldering iron. so found my old broken soldering iron and began to take it apart. as i had to make sure that i could retrieve the parts needed. This ended in a bust. as i found out the hard way way , that most cheap soldering irons do not use soled ceramic elements. they tend to have a ceramic film that is wraped around and around to make the element. so this means that they are almost impossible to remove to the bare element as it seems to fall apart very easily.

At this point i almost gave up as i had no money to purchase  any thing. Luck has it i was about to goto bed and rembered a old device i might have from my teenage days. ya'll might remember it was one of the first vaporizers ever sold. So i sat for a moment and day dreamed oof yesteryear ( insert The Wonder Years Theme ) and began to take it apart.

Now WOW, i really hit the jackpot with this relic. The heating element was a nice size, self contained, and free at least at this point in time. The real treasure is that it had came with a control board with led display and knob, and semi self-contained   this little board save me days of work as now i have a stable temp control with out the hard work of designing it my self. ( witch i had already designed mostly, I will post a small tutorial at a later date. )


With the hard part out of the way, because of my laziness years ago. ROFL. now came to design a stable case for the unit. i had played with about 5-6 ideas on unit design. one was make a small variation to the case it was in and run a metal hose. most of them where along that route.But i had remembered a problem with the high powered DIY was air leakage. so i took a break and deiced to clean my house. while cleaning i used up the last of  two canned cleaning products. so i put those aside and finished up cleaning real quick.


I began to rework the design around one signal can. ( had one for backup ) The can was perfect for air tight seal. so at this point i had to work on the air system to work with can. again i went to the DIY groups and dug up an old reference to making a turbine. it seemed simple enough. again went hunting around the house for parts came up with two deadbolts. i fell in love with them because they had nice protective steal covers that slide right off. and they made a perfect shape for a holding a few fans. and made a real  nice tight seal on the inside of the can.

now the tip where the air comes out. many people use the easy design and that leads the a very small nozzle. Or buying a heat gun most likely has a huge opening and needs to purchase tips to work with smaller parts.  so i got to thinking . How big? will it need adapters ? how much air will flow through ? so back in my parts pile i came up with a nozzle that is used in plumbing with water heaters. ( never know when those stupid things breaks )  it was a real nice fit right where and plastic tube in the can enters with some small amount of coxing. this gave me almost  a 1/4 inch hole with a good flow.

on to the heating element part. now this posed a problem with it directly touching the can. so i came up with a spoke type system to hold it straight. and then salvaged the cover from my old soldering iron. this allowed me to cover the element and still let air pass over. as the cover is not as hot when touching the can. with this part of the design posed on more serious problem.

Where do i put the controls? that was simple. the other can i just plan and simply ran out of room with the first can. but that solved the fear about heat on the unit controls. so now we through together a control box.
i decided to salvage the plastic face plate that held the control board together. and one switch, one fuse, and one small wall-wart. right now you are probably going huh? you have power already. yes i do but the element runs on strictly ac and i had lacked the components to make the change to DC. so i found a small adapter with the right voltage and a little higher mA.

now that the design part is out of the way lets put the sucker together YaY. well i thought it would be that easy. The heating element and turbine unit fit nice and snug. it did take me a a good minute as i had to work the nozzle in, cut the spoke to hold the element straight. the fan was easy too, again the longest part was shaping the high heat Styrofoam i had laying around. ( i'm hoping high enough but it will be shield also)

the control can was pretty straight forward after some circuit design and breadboard testing. cut some holes that the switch, fuse, power cord,  and control board would fit into. the first power adapter fit right into the bottom making the can squarish. but apparently i had grabbed a fairly old adapter as it had failed after i finished putting it together. some testing with a multimeter showed that the transformer had failed completely. so i had replaced it with a newer smaller adapter. and closed the bottom of the can off with the main part of a deadbolt for weight. with both cans finished a cable with wires inside roughly the same gauge as the original wires running the heating element, and fans.

And it's done kinda. every thing works and gets the right voltage. but i have a few drawbacks the can does get really hot, so i have to use a oven mit. right now the max temp is not quite where i would like it to be. i hoping to bumb it up about 150 °F more to make 550 °F. i need a better stand. and the control case could be better looking ! when i do get the extra cash i want to build my own control unit from the ground up and still use the same gun part and add fan speed control.  but it does heat up nicely. and fans stay warm to the touch after 30 mins at 400 °F. it's pretty darn quite. the fans stay on even if the heating element is off. at this time i have not tested on soldering as it was way to late when i finished. here is a small video and some pictures and hope you enjoy. because i had hela fun making it!!

MrGatz




SPECS
120v AC in
12v DC to FANS
PWM of 120v AC to heating element for temp control
200 °F ~ 400 °F

PARTS
2 clean aerosol cans
2 deadbolts
1 switch
1 fuse
1 12v dc adapter
1 old broken vaporizer
some styrofoam

TOOLS
Hammer
screwdriver set
soldering iron
sand paper

TIME
28 hours Start to finish (4 hour nap in there some where ROFL)

Monday, April 4, 2011

Setting this straight!!

Ok i hate repeating my self so here is the post on my twitter

@everybody i wanted to let every one know what ever donations i get if i do i'm sending half graf's way for lawyer support. as i'm not doing this for money i just can't afford a server,

@NOOBwithNObrains
this what i have to say to the noob that flamed me a three page email calling me a all sorts of names

for all i care you can F&#* yourself, devs do this shit on there own time and dime. in not my fault i don't have the funds to do my extra stuff i like to give free to the public, i'm a stay at home dad, all the money my wife makes barely pays the bills and i have a mouth full of rotten teeth(genetics before you call me a drugy) that is killing me 24/7 i can't afford to fix. but i'm willing ask for donations to setup server to help my fellow ps3 users have a easier time setting up linux. that makes me selfish that makes me a leach for money? buddy you need to grow up, and ask why before you blame, and if you can do better f*^&ing;do it. don't harp on the people who have almost nothing, but give want they do have freely to the world.
Argghh I HATE F#&$ING STUPID PEOPLE THAT HAVE NO COMMON SENSE !!!

@everyone sorry i had to get that out



UPDATE:

my progress with the new kernel is comming along good, one snag graf's new config files seems to point it to the vflash only and i have to hunt down what changed in his configs. but that also mean i will be make two diffrent flavors from now on.
1: External root files system kernel
2: vflash file system kernel

The apt-repo is almost done i'm setting it up for now on one of my home servers.
once i get the two diffrent versions workin.
i will then be hosting the deb files from now on in the apt-repo.
i will also b e shooting for a day or less wait for the newest kernel as graf pumps.

Again thanks for the people that are supporting Linux on the ps3.
and again any donations for the server will be halfed for graf's donations.
and if you have a linux server we are able use for the hosting with high band-width
drop me a line. as i'm not here for money just Fun !!!

Saturday, April 2, 2011

EASY as 1..2...3...uhh 5

Ok yall back again with simple easy way to do something else.
I haved taken the time to compile the latest Graf kernel as of April 1st 2010
For the Debain squeeze distro. compiled over 50+ times to make sure there are little errors.
This should be pretty straight forward.
if you havn't yet made a basic linux setup with the install Debain in the boot ooptions of BootOS do so now!!

You have three Files..

linux-image-2.6.38graf_1_powerpc.deb
linux-headers-2.6.38graf_1_powerpc.deb
linux-extras-2.6.38graf_1_powerpc.deb

move them to a safe spot on your ps3 linux setup (Home dir should do).
you chocie how to move it.
once thats done just run.

$ su

$ dpkg -i linux*graf*.deb

$ update-initrd -u

That should install all the files needed to run the PS3 graf kernel.
one last thing add this too you kboot.conf in your root dir.
don't remove the first entry or you will be stuck without a bootble linux if the new kernel fails.
i use nano it seems the easyist for me again your choice.

grafkernel=/boot/vmlinux-2.6.38graf initrd=/boot/initrd.img-2.6.38graf root=UUID=THIS_NUMBER_MUST_MATCH_YOUR_FIRST_ENTRY


ok you should now be able to reboot your ps3.
run lv2 patcher and such select your new kernel and injoy.
if it fail just reboot and select you orignal kernel boot

and run

$ su

$ dpkg -P linux*graf*

edit you kboot.conf and remove the entry you placed

$ update-initrd -u

$ reboot

that should remove everything installed..


Ok i like to thank graf and marcan for the lovely edits to this kernel with out them i could not pull this off.
i would like to say thanks to every one the keeps the homebrew alive..
Of course this is WITHOUT ANY WARRANTY i did not write a single bit of code besides my scripts to package it!!
And i have those :)

LATER WORK!!!!!

I will be workin on keeping this up to date as much as posible. i will also be trying to setup up repository
to hold the latest kernel builds. that all depends on donations and cost.
so all you have to do is add it to your sources.list and type apt-get.
SO THE MORE YOU DONATE faster i can get the servers upand running.



MrGatz85



ALSO PLEASE DON'T HOT LINK THE DOWNLOAD
Site traffic helps feed my face Thanks!!!!!
Linux-kernel-headers-extras-2.6.38graf_1_powerpc.tar.g

Thursday, November 11, 2010

MrGatz85 & Cael's Open AsbestOS Loader

Ok after many days of hard work and get help from every where. The new Loader is out of Beta.
Has a new Name again, sorry. This time it does not require Hermes' Payload at all, you can still use it. You do require peek/poke in your payload though. And is Now $ony Free, thats right folks no more $ony SDK. it runs on PSL1GHT and ps3chain.

For some reason it does not work with Fat PS3s. i think its due that we are still on the old kernel. i will working hard to get it working with the new kernel asap. you are also required to be on firmware 3.41. other then that here is the README and link at the Bottom


To all that have donated thanks you have help me start to get my teeth fixed. i go back in two weeks for the doctors to look again. its free but the doctor is two hours away. so with funds tight, your donations help pay for gas and such. Thank yall from bottom of my heart.

And i also want to say thanks to Ceal for testing the shit out of this as fast i could pop out a new prototype she was there to test. thanks
here is the README


AsbestOS Open Loader README


== Introduction Requirements==
This a AsbestOS Linux bootloader that runs off of the PS3 Lv-2 exploit.
It is designed to boot on PS3 systems running System Software version 3.41,
though it could be adapted to earlier versions. Linux runs on the GameOS partition,
thus having the same access to hardware that GameOS has.
This code is experimental and is intended for those who have a 16KB USB dongle
and no possibility to launch asbestOS in other form.
does not require you to be using Hermes' 4vB payload!!!!
*It also requires you to be using Hermes' 4vB payload
this is a typeo fixed here in the readme to lazy to uploadagain
to compile is best to be using linux, as i have not tested on windows

== Building ==

The PS3DEV environment variable needs Setup

$ mkdir ~/ps3dev // I Find in my user drive i have no permison problems
$ mkdir ~/ps3dev
Add these to the end of you ~/.bashrc file

export PS3DEV=~/ps3dev
export PATH=$PATH:$PS3DEV/bin
export PATH=$PATH:$PS3DEV/ppu/bin
export PATH=$PATH:$PS3DEV/spu/bin
export PSL1GHT=~/pslight

$ git clone git://github.com/HACKERCHANNEL/ps3chain.git ~/ps3chain

$ git clone git://github.com/HACKERCHANNEL/PSL1GHT.git ~/PSl1GHT

Then Read the readme under both those drives and compile how they lay out.
rember we have already set the PS3DEV and PSL1GHT vars


== Usage ==

First compile AsbestOS Loader get a compatible USB exploit mechanism.
You should also connect your PS3 and PC to a network not the internet.
(they need to be in the same broadcast domain also)

P3
Do nothing but plug into your router
PC
there is where everyone seems to have the trubble.
i have created a easy setup guide for the NFS share.
Read HowToNFS.
if you cant do this becuase your in windows run Virtualbox
with your fav linux. bridge the network cards under VM setup.
and then continue with the Guide.


Transfer the AsbestOSHybridLoader.pkg (that you compiled )
to the root of a thumb drive
At this point if you have edit you own dtbImage.ps3.bin
(marcan's kernel image included under xdata)
Copy them to the root of you usb thumb drive.


Fire off the exploit device, turn on your PS3 using power followed by eject within 0.2 seconds .

Install the pkg AsbestOSHybribLoader.pkg.
OK now find the penguin and run the Program.
\
Ok the scary part the screen goes black.it....Wait for it....If you get anything at all, congratulations, Kernel is running.
At this point, if you have any issues, the problem should be fairly apparent from the messages (Kernel panic NFS not mounted).
If not then there could be a cupple things wrong. There has been reports that there is a issuse with SD tvs.
I can not comfirm because i do not own a tv.I happen to run mine to a Monitor with a HDMI > DVI cable.
There are also been reports of it not working on Phat PS3s. as im not sure about this (one friend told me it worked on his phat),


Once the PS3 is up and running and your NFS share.you should now have a Working AsbestOS.
to find out more about AsbestOS got to marcan's blog http://marcansoft.com/blog/
You Can Contact me at my blog http://margatz85.blogspot.com/


And i want to say thanks to Ceal,Marcan32,KaKaRoToKS,Hermes,ooPo,AerialX,Mathieulh,Aaron (the guy who started PSL1GHT)
and who ever i missed. with out any of yall i wont have been able to do what i do.
Thats have fun and use my toys the way i want

MrGatz85

== ToDo ==
spell check every thing (ROFL i cant spell sorry)
Keep up with the latest kernel and patchs.( We will have HDD support soon)



MrGatz85 & Cael's Open AsbestOS Loader

Sunday, October 31, 2010

Same Loader New Ttile "AsbestOS Hybrid Loader beta 1.1" Updated Readme

There is a new name AsbestOS Hybrid Loader. two reasons To much other people's code, and it requires both the OPEN SDK and the Leaked SDK to compile all the way. It has been a long 4 days. i been working Hard to clean, fix-up the Makefiles, comment the code.
Just plan make it some what readable by someone else. OK i hate to repeat type every thing so here is the README and links are at the bottom. Hate to ask this.but I am a stay at home dad,not by choice no work in my small town. So if you like it, Use it often, or just want too Please Donate.


AsbestOS Hybrid Loader README


== Introduction Requirements==
This a AsbestOS Linux bootloader that runs off of the PS3 Lv-2 exploit.
It is designed to boot on PS3 systems running System Software version 3.41,
though it could be adapted to earlier versions. Linux runs on the GameOS partition,
thus having the same access to hardware that GameOS has.
This code is experimental and is intended for those who have a 16KB USB dongle
and no possibility to launch asbestOS in other form.
It also requires you to be using Hermes' 4vB payload.
to compile is best to be using linux, as i have not tested on windows

== Building ==

The PS3DEV environment variable needs Setup

$ sudo mkdir /usr/local/ps3dev

Add these to the end of you ~/.bashrc file

export PS3DEV=/usr/local/ps3dev
export PATH=$PATH:$PS3DEV/bin
export PATH=$PATH:$PS3DEV/ppu/bin
export PATH=$PATH:$PS3DEV/spu/bin


$ cd toolchain && ./buildit.sh ppu

You also need to setup CELL_SDK environment variable !!!
This build requires Both open adn leaked SDKs!!

With both of those set we can contintue.
Ok in the root of the AsbestOS Hybrid Loader run 'make'
this should compile the
AsbestOS bin,
AsbestOS Hybrid Loader pkg,
dbgcli (debug program for AsbestOS),
tftpgui ( small python app to loader kernal for this pkg Only setups for linux run the exe for windows)


== Usage ==

First compile AsbestOS Hybrid Loader get a compatible USB exploit mechanism.
You should also connect your PS3 and PC to a network not the internet.
(they need to be in the same broadcast domain also)

P3
Do nothing but plug into your router
PC Update: Fixed the Readme
there is where everyone seems to have the trubble.

You will also need to disable NAT on your router(we need our own DHCP server)
OK tftp here we need to setup the tftp server and DHCP server.
really all you need to do is setup your DHCP not sure how to do this easy
but google "DHCP server YOUR_OS" and find the easyest way to setup.
after that you need to go under the tools Dir find tftpgui_1_1 and
read the README for info on how to setup the tftp server
Once configured You now need to open a copy of
dtbimage.ps3.bin (Under PS3_GAME/USRDIR/ if you need a copy )in a HEX
editor. Search for the Text "HEX" just above there is the mount and ip
address you need to change to your servers info your.server.ip:/ps3root
Now you need to setup your NFS share
i have created a easy setup guide for the NFS share.
it will be located under the tools dir called HowToNFS.
if you cant do this becuase your in windows run Virtualbox
with your fav linux. bridge the network cards under VM setup.
and then continue with the Guide.


Transfer the AsbestOSHybridLoader.pkg (that you compiled )
to the root of a thumb drive
At this point if you have compiled you own dtbImage.ps3.bin
(marcan's kernel image source at http://git.marcansoft.com/)
and asbestos.bin(Hermes' Version of the stage2 source inculded),
Copy them to the root of you usb thumb drive.


Fire off the exploit device, turn on your PS3 using power followed by eject within 0.2 seconds .

Install the pkg AsbestOSHybribLoader.pkg. OK now find the penguin and run the Program.
First it checks and make sure you exploit payload is compatible with the program Yes (goes) No (quits)
It should now ask you a series of questions.
Do you Want to boot AsbestOS?Yes (goes) No (quits)
Do you Want to load your BINS from the USB?(if you say yes and there are now files defualt will load off HDD)
Do you Want to try Experimental sys8_memcpy replacment? Yes (goes) this replaces sys8_memcpy with a poke loop No (goes) uses sys8_memcpy
Rember that sys8_call is still being used, so you still need hermes 4vb!!(Replace with your own look in main for sys8_call)
Ok the scary part the screen goes black.it....Wait for it....If you get anything at all, congratulations, Kernel is running.
At this point, if you have any issues, the problem should be fairly apparent from the messages (Kernel panic NFS not mounted).
If not then there could be a cupple things wrong. There has been reports that there is a issuse with SD tvs.
I can not comfirm because i do not own a tv.I happen to run mine to a Monitor with a HDMI > DVI cable.
There are also been reports of it not working on Phat PS3s. as im not sure about this (one friend told me it worked on his phat),
There could be a posible problem on how you exploit is deliverd to the ps3. I dont know enough quite yet so who knows.
that is why im am releasing this as a beta.

Once the PS3 is up and running and your NFS share.you should now have a Working AsbestOS.
to find out more about AsbestOS got to marcan's blog http://marcansoft.com/blog/
You Can Contact me at my blog http://margatz85.blogspot.com/


And i want to say thanks to Marcan32,KaKaRoToKS,Hermes,ooPo,AerialX,Mathieulh, an who ever i missed.
with out any of yall i wont have been able to do what i do. Thats have fun and use my toys the way i want.

Gatz85

== ToDo ==
spell check every thing (ROFL i cant spell sorry)
write a how to for tftp
remove the need for Only hermes' payload (replace sys8_call )
remove the ned for leaked SDK
Keep up with the latest kernel and patchs.( We will have HDD support soon)


AsbestOS Hybrid Loader

Wednesday, October 27, 2010

AsbestOS Loader Update

Ok i have i spent the better part of the day working on Setting up To compile the Asbestos Kernel. It seems that people are having problems with the Ip address. I plan on removing the set address and replacing them with basic address set. (192.168.2.X and so forth) that would be simpler for the basic user. I will be also working on check for syscall8. and remove the need for only Hermes' payload its not quite fair to the rest of y'all. so i get to learn a little more about peek and poke. instead of using Hermes' syscall8. also going to have a default kernel loaded on the hdd and you be able to chose if you want to load from the usb.

For now here are some thing that might help
================================================================================
AsbestOS README
================================================================================
== Usage ==

First compile AsbestOS and get a compatible USB exploit delivery mechanism. You
should also connect your PS3 and PC to a network (they need to be in the same
broadcast domain) and make sure your PC allows broadcast packets to UDP port
18194. The IP source and destination are both 255.255.255.255 for these packets.

Run tools/dbgcli to get AsbestOS debug output. Fire off the exploit device, turn
on your PS3 using power followed by eject within 0.2 seconds (if required by
your exploit implementation), and cross your fingers. If you get anything at
all, congratulations, stage2 is running. At this point, if you have any issues,
the problem should be fairly apparent from the messages.

If you get nothing, either the packets aren't making it to your PC or stage2 is
failing to start up properly. If your exploit device can show the debug "print"
USB messages, that might help you find out whether stage2 is at least being
loaded properly.

If your PS3 panics (blinking red light) or spontaneously reboots, then something
somewhere probably hit an error condition. The first thing that stage2 does is
inititalize Ethernet debugging, so chances are either that failed, or stage1
failed.

Basically, if stuff doesn't work, poke me on IRC ('marcan' on either EFNet or
freenode) and we'll see what we can do.

To get a kernel to load (see below for instructions to build one), you need to
have a DHCP server on your network. It needs to be configured to feed a boot
server and filename to the PS3. The boot server should point to a machine
running a TFTP server that can serve the specified file, which should be the
kernel image. For example, on an OpenWRT Kamikaze router, put something like
this on your /etc/config/dhcp:

config host
option name ps3
option mac 00:1f:a7:aa:bb:cc
option ip 192.168.3.60
option networkid ps3

config boot
option networkid ps3
option filename dtbImage.ps3.bin
option servername foobar
option serveraddress 192.168.3.171

Where 192.168.3.60 is the IP that you want your PS3 to get and 192.168.3.171 is
the IP of the TFTP server. The server name doesn't really matter, but it's a
good idea to set it to the hostname of the TFTP server. Don't forget to specify
the MAC address of your PS3 correctly.
== Kernel ==

Standard ps3-linux.git kernels should work. However, you should reduce the
allocation size for the framebuffer to 2MB or so (and use a small modde, like
480p).

If you want early debugging via dbgcli from the kernel, check out the patches
at: http://git.marcansoft.com/?p=ps3-linux.git . There's also a useful .config
there.

To build the kernel, use 'make dtbImage.ps3'. The binary that you need to use
in your TFTP server is at arch/powerpc/boot/dtbImage.ps3.bin

To specify commandline arguments, edit arch/powerpc/boot/dts/ps3.dts like this:

chosen {
bootargs = "your boot arguments here";
};

For example, I use the following:

udbg-immortal video=ps3fb:mode:2 root=/dev/nfs rw
nfsroot=192.168.3.171:/home/marcansoft/sony/ps3/nfsroot ip=dhcp init=/linuxrc

Yes, this is ugly and will change once AsbestOS gains devicetree support.

== Linux environment ==

The GameOS environment is essentially the same as the OtherOS environment, as
they are just different LPAR configurations on the same hypervisor. The
following differences are known to exist:

- Boot memory is 16MB instead of 128MB. This restricts the size of the Linux
kernel (and any initrd) and causes issues with the allocation for the shadow
framebuffer. For now, you need to reduce the framebuffer allocation size. This
will be fixed in the future. One possibility to bypass this is to make
AsbestOS responsible for allocating the rest of RAM, and make Linux use it as
soon as possible (currently, the remaining RAM is added halfway through kernel
startup). Also, as a consequence of the 16MB initial size of RAM, the kernel
uses a silly value for the maximum number of threads. Use a wrapper script
around /sbin/init and poke /proc/sys/kernel/threads-max to work around the
issue. You might also need to run 'ulimit -u unlimited'.

- 3D support is obviously available, but its use is unknown. For all we know 3D
support might actually exist in OtherOS mode too, but it definitely must exist
under GameOS for obvious reasons.

- Flash and HDD access limitations are different. Currently, Linux seems unable
to access these devices out of the box. Investigation needed.

- Linux gets access to an additional SPE, so you get 7 instead of 6.



>>>AsbestOS README
I hope this helps with the people that think its broken, just becuase it panics with no NFS share running.

when you see this screen my App has worked just now the other half of AsbestOS needs to be setup. Just Follow AsbestOS Readme and it should help. anyways next update should be a release.


Gatz

Tuesday, October 26, 2010

AsbestOS Loader




OK im back again with one of my simmple apps. Im lazy and i like one button sulutions. i have created a new loader basede on hermes loader. its does every almost the same but you dont have to go through the extra step of putting the bins on the usb and opening any Game Manger.
i also added a check to make sure you are running a payload that will work.
and want to say sorry now to the ps3hax guys that made the image i used as a icon again i am lazy.

And please rember this is still a beta.
AsbestOS Loader
i will be releasing the code shortly as right now i need more time to clean it up.

Gatz

Update: Please use Hermes' payload or it wont work.
And if you have a error let leave a message on the blog,
how far did it get and when it froze
and rember its a beta

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